Inlande by Helmut Kirchmair
Phylactery of Virtue
Death Ward + Saving Throw Bonus
Price (Item Level): 6,500 gp (10th)
Body Slot: Head
Activation: — and standard (command)
This small black leather box attaches to two leather straps worn around the brow. Inside the box is a parchment of sacred prayers. It is a part of the Vestments of Divinity set.
A phylactery of virtue allows you to better resist the life-draining powers wielded by minions of undeath. You gain a +2 morale bonus on saves against energy drain, death effects, and negative energy effects (such as inflict spells or chill touch). This is a continuous effect and requires no activation.
In addition, two times per day you can activate the phylactery and sacrifice a prepared divine spell or divine spell slot of 4th level or higher to use death ward (as the spell), using your own caster level or that of the phylactery, whichever is higher.
Caster Level: 7th
Aura: Moderate; (DC 18) Necromancy
Prerequisites: Craft Wondrous Item, death ward, possession of a piece of the set
Cost to Create: 3,250 gp, 260 XP, 7 days.
(Player’s Handbook v.3.5, p. 217)
Level: Consecrated Harrier 3, Runescarred Berserker 3, Cleric 4, Apostle of Peace 4, Shugenja 4 (Earth), Soldier of Light 4, Dread Necromancer 4, Death Master 4, Death Delver 4, Blighter 4, Knight of the Weave 4, Slayer of Domiel 4, Hunter of the Dead 4, Healer 4, Paladin 4, Champion of Gwynharwyf 4, Urban Druid 5, Druid 5, Death 4, Undeath 4, Repose (DD) 4, Life (ECS) 4,
Components: V, S, DF,
Casting Time: 1 standard action
Target: Living creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (such as from inflict spells or chill touch).
This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.
Death ward does not protect against other sorts of attacks, such as hit point loss, poison, or petrification, even if those attacks might be lethal.